//==============================================================================
// Peltast_anim.txt
//==============================================================================

import cuirassier_shield_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}


//==============================================================================
Define Javelin
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual attachments r pilum
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium archers/Heavy archers/Champion Archers
      set hotspot
      {
         version
         {
            Visual Infantry G Hypaspist Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry N Ulfsark Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry N Ulfsark Head Copper
ReplaceTexture Infantry N Ulfsark Head Copper/Infantry N Ulfsark Head Iron
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry N Ulfsark Head Copper
ReplaceTexture Infantry N Ulfsark Head Copper/Infantry N Ulfsark Head Bronze
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual SpearThrower_Idle
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Velite Armor
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Idle
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Velite copper
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Idle
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/velite Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Idle
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/velite iron
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual SpearThrower_Bored
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Velite Armor
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Bored
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Velite copper
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Bored
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/velite Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Bored
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/velite iron
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual SpearThrower_Walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Velite Armor
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Velite copper
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/velite Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Velite iron
         }
      }
   }
}


//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual SpearThrower_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Velite Armor
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Velite copper
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/velite Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/velite iron
         }
      }
   }
}


//==============================================================================
anim Death
{
	SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual SpearThrower_Death
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Archer G Peltast Standard/Velite Armor
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Death
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Archer G Peltast Standard/Velite copper
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Death
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Archer G Peltast Standard/velite Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Death
				connect Righthand Javelin Hotspot
				connect LeftForearm EquitesShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Archer G Peltast Standard/velite iron
         }
      }
   }
}



//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual SpearThrower_Flail
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				connect LeftForearm EquitesShield hotspot
				connect Righthand Javelin Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Archer G Peltast Standard/Velite Armor
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Flail
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				connect LeftForearm EquitesShield hotspot
				connect Righthand Javelin Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Archer G Peltast Standard/Velite copper
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Flail
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				connect LeftForearm EquitesShield hotspot
				connect Righthand Javelin Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Archer G Peltast Standard/velite Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual SpearThrower_Flail
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				connect LeftForearm EquitesShield hotspot
				connect Righthand Javelin Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Archer G Peltast Standard/velite iron
         }
      }
   }
}
